StreetVoxer — Feature Gallery

StreetVoxer is a WebGPU browser engine that renders the real world as interactive 3D voxels — walk, drive, and build in a voxelized version of any place on Earth, generated on the fly from satellite imagery, elevation data, and building footprints. The shots below are captured automatically from the live engine.

Earth from orbit

Planetary-scale spherical world Earth from orbit — the whole planet rendered as a sphere against a star field, North America and the Gulf of Mexico visible under polar cloud and ice.

A free-camera view from roughly 7,600 km up, looking almost straight down over the Gulf of Mexico — the whole planet rendered as a sphere, the curve of the horizon falling away into the star field. The same engine that draws street-level voxels renders the entire Earth from satellite imagery and elevation when the camera pulls back to orbital altitude.

Spawn time: 15.5s

Mount Rainier summit

Glaciated alpine terrain The glacier-capped summit dome of Mount Rainier, Washington, with the forested Cascade Range receding into atmospheric haze.

The glacier-capped summit dome of Mount Rainier, Washington, with the forested Cascade Range receding into atmospheric haze — high-elevation snow imagery draped over the elevation terrain mesh.

Spawn time: 15.7s

Crater Lake caldera

Water bodies + high-relief terrain Crater Lake, Oregon — the deep-blue caldera lake ringed by steep pale rim cliffs and forested slopes.

An aerial free-camera view over Crater Lake, Oregon — the deep-blue caldera lake ringed by steep rim cliffs, showing how the engine renders water bodies set into high-relief AWS elevation terrain.

Spawn time: 12.1s

Grand Canyon from the air

High-relief terrain The Grand Canyon from the air — banded red and white rock walls receding across the canyon, forested rim in the foreground under a star-flecked sky.

The Grand Canyon rim from the air, showing high-relief AWS elevation data driving the satellite-textured terrain mesh.

Spawn time: 13.3s

Charleston peninsula from the air

OpenStreetMap building colors + footprints The Charleston peninsula from the air — a dense grid of extruded building footprints in reds, whites and greys, surrounded by harbour water on three sides.

A mid-altitude free-camera view northwest across the Charleston peninsula — the dense grid of OpenStreetMap building footprints extruded over satellite-textured terrain, with OSM building:colour / roof:colour tags tinting the building mesh where mappers recorded them.

Spawn time: 8.3s

Fort Sumter in Charleston Harbor

Coastal OpenStreetMap structures + voxel harbor water Fort Sumter seen steeply from above — the pentagonal masonry sea fort rendered as voxels on its island, its approach pier reaching out into the blue voxel water of Charleston Harbor.

A steep free-camera view down onto Fort Sumter, the masonry sea fort at the mouth of Charleston Harbor where the Civil War began. Close enough to be inside the chunk grid, the fort's pentagonal walls, its interior works and the approach pier are all rendered as ground-scale voxels from OpenStreetMap footprints, ringed by the blue voxel water of the harbour.

Spawn time: 8.7s

Voxel water and tree canopies at Charleston's Battery

Voxel water (OSM carve) + OSM tree canopies + seawall The southern tip of the Charleston peninsula from above the harbour — blue voxel water against the Battery seawall, a park of green voxel tree canopies on brown trunks behind it, and the city skyline beyond.

The southern tip of the Charleston peninsula seen from above the water — the seawall of the High Battery running along the point, the park behind it planted with voxel trees, and the harbour lapping at the foot of it all. The water is translucent 1 m voxels filling the basin carved from the OpenStreetMap water polygon; each tree is a single OpenStreetMap natural=tree point grown into a bark-coloured trunk column and a foliage crown quantized to the 1 m voxel grid.

Spawn time: 9.7s

Driving an elevated highway deck

OSM bridge decks (layer-derived raised geometry) A white Humvee parked on an elevated asphalt voxel deck running away from the camera, with two more raised roadway decks curving away to the left and right, green terrain on the ground far below between them, and the Charleston skyline on the horizon under a starry night sky.

A Humvee stopped on the deck of the elevated US 17 in downtown Charleston, roughly 13 m above the ground, with the neighbouring raised carriageways curving away on either side and open terrain visible beneath them. OpenStreetMap records no height for a bridge — only that a way is a bridge and which layer it stacks on — so the engine derives the deck itself: the interior nodes of each raised way are lifted by the layer number times a fixed clearance, real abutments stay pinned at grade so the ramps meet the road they leave, and a grade-relaxation pass flattens the climb until a vehicle can actually drive it. The near deck is solid voxel geometry you can drive across, and the ground it flies over is left clear and unpainted so you can drive underneath it.

Spawn time: 10.9s

Charleston street level, character mode

Ground-level character view + near-field building voxels A street-level view down a Charleston street in character mode — the player character standing on the roadway, voxelized building facades lining both sides, street trees ahead, under a star-filled night sky.

A street-level character-mode view in Charleston's historic district near the Four Corners of Law — the near-field OpenStreetMap buildings lining the block rendered as chunk voxels at ground scale, where the player walks the street under a star-filled sky.

Spawn time: 11.0s

Photo projected onto the Charleston County Courthouse

Photo-to-voxel projection (auto-sourced OSM → Wikimedia) A historic photograph projected across voxelized Charleston geometry — the courthouse facade with its arched windows and the street surface both carrying the projected image, smeared along surfaces angled away from the projector.

A real photograph projected onto the voxelized Charleston street — the engine reads the courthouse's OSM tags, follows them to a freely-licensed Wikimedia Commons image, and projects it across the 3D voxel geometry (facades + pavement) from a recorded projector pose. Photo: "Charleston — City Hall and Court House" by F. M. Kirby & Co., public domain, via Wikimedia Commons.

Spawn time: 10.8s